
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Soopah.Xna.Input;


namespace Unibot
{
    public struct MyGamePadState
    {
        public enum Type {Keyboard, PS2, Xbox360};
        public MyGamePadButtons Buttons;
        public MyGamePadDPad DPad;
        public MyGamePadThumbSticks Thumbsticks;
    }

    public struct MyGamePadButtons
    {
        public ButtonState Triangle;
        public ButtonState Circle;
        public ButtonState Cross;
        public ButtonState Square;
        public ButtonState R2;
        public ButtonState L2;
        public ButtonState R1;
        public ButtonState L1;
        public ButtonState Select;
        public ButtonState Start;
        public ButtonState R3;
        public ButtonState L3;
    }

    public struct MyGamePadDPad
    {
        public ButtonState Left;
        public ButtonState Right;
        public ButtonState Up;
        public ButtonState Down;
    }

    public struct MyGamePadThumbSticks
    {
        public Vector2 Left;
        public Vector2 Right;
    }


}